Art and Computation

Art and Computation
Library Shelf Location 31.CARV
Publication Date 2022

What is computational art? How does it involve us in unprecedented aesthetic relationships, making us part of works and even transfor­ming them? This book looks at how computation causes an ontolo­gical shift that turns dynamics, causality, and cognition into central components of art, artistic practices, and aesthetics. Computational art is more conceptual than perceptual; it is performative, experien­tial, situated, experimental, creative, and intersubjective. Computa­tional art is unstable, generative, and irreducible, and as such, it has unique transformative potential. Art and Computation calls attention to computation as a tool, material, medium, and art. It calls for de­veloping aesthetic experiences predicated on our engagement with and attunement to the computational core of art.

ISBN 9789082893557
Quantity 1
Pages 128
Author Miguel Carvalhais
Format Paperback
Publisher V2 Publishing
Category New Media/Digital Art
Keywords Computational Art, Artistic Practices, Aesthetics, Ontolo­gical
Language English

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