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From Technological to Virtual Art

From Technological to Virtual Art
Library Shelf Location 31.POPP
Publication Date Dec 2005
Description

In From Technological to Virtual Art, respected historian of art and technology Frank Popper traces the development of immersive, interactive new media art from its historical antecedents through today's digital, multimedia, and networked art. Popper shows that contemporary virtual art is a further refinement of the technological art of the late twentieth century and also a departure from it. What is new about this new media art, he argues, is its humanisation of technology, its emphasis on interactivity, its philosophical investigation of the real and the virtual, and its multisensory nature. He argues further that what distinguishes the artists who practice virtual art is their combined commitment to aesthetics and technology. Their "extra-artistic" goals - linked to their aesthetic intentions - concern not only science and society but also basic human needs and drives. Defining virtual art broadly as art that allows us, through an interface with technology, to immerse ourselves in the image and interact with it, Popper identifies an aesthetic-technological logic of creation that allows artistic expression through integration with technology. After describing artistic forerunners of virtual art from 1918 to 1983 - including art that used light, movement, and electronics - Popper looks at contemporary new media forms and artists. He surveys works that are digital-based but materialised, multimedia offline works, interactive digital installations, and multimedia online works (net art) by many artists, among them John Maeda, Jenny Holzer, Brenda Laurel, Agnes Hegedus, Stelarc, and Igor Stromajer. The biographical details included reinforce Popper's idea that technology is humanised by art. Virtual art, he argues, offers a new model for thinking about humanist values in a technological age

ISBN 9780262162302
Quantity 1
Pages 459
Author Frank Popper
Format Hardback
Publisher MIT Press, Cambridge, Mass.
Category New Media/Digital Art
Keywords Interactive, Multimedia, Science, net.art, Interfaces, Virtual reality, Augmented reality
Language English

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