Radical Gaming: Immersion, Simulation, Subversion

Radical Gaming: Immersion, Simulation, Subversion
Library Shelf Location 37.HIMM
Publication Date 2021

Published in conjunction with an exhibition at the House of Electronic Arts in Basel, this book features cutting-edge artists who engage with the structure, technologies, and aesthetics of the global video game industry. These young creators use the latest technologies for game production, making virtual and augmented reality experiences, immersive environments, interactive stories, and multimedia installations. By spurning the commercial and leisure-oriented logic of video games, they succeed in making uncompromising, progressive works that address identity construction, gender issues, and social change. With Lu Yang, Nicole Ruggiero, Theo Triantafyllidis, Keiken, and others.

ISBN 9783856169589
Quantity 1
Pages 180
Editors Boris Magrini, Sabine Himmelsbach
Format Paperback
Publisher Christoph Merian Verlag
Category Toys/Character Design/Games
Keywords Video Games, Technology, Virtual reality, Identity, Gender, social change
Related City/Region Basel
Related Event Radical Gaming: Immersion, Simulation, Subversion
Related Gallery House of Electronic Arts
Related Curator/Producer Boris Magrini
Language English

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